
ActionScript 3.0 is a very powerful, object-oriented programming language that signifies an important step in the evolution of the capabilities of the Flash Player runtime. The motivation driving ActionScript 3.0 is to create a language ideally suited for rapidly building rich Internet applications, which have become an essential part of the web experience.
Earlier versions of ActionScript offered the power and flexibility required for creating truly engaging online experiences. ActionScript 3.0 now further advances the language, providing superb performance and ease of development to facilitate highly complex applications, large datasets, and object-oriented, reusable code bases. With ActionScript 3.0, developers can achieve excellent productivity and performance with content and applications that target Flash Player.
1.1 Classes, inheritance, interfaces, overriding
1.2 Functions revisited
1.4 Dynamic objects revisited, introspection
1.5 Garbage Collection
1.6 Namespaces
2.1 Basic animation in ActionScript, Tween engines
2.3 Basic physics: velocity,acceleration,
boundaries, friction
2.4 Advanced physics: easing, springing, collision detection,
kinematics
3.1 Basic 3D animation, Introducing 3d libraries (Papervision3d, Away3D)
3.2
Scene, Objects, Materials
3.3 Camera, Lights, Shaders
3.4 Effects, Collada
5 Design patterns
4 New in Flash Player 10
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