This course is apt for developers who are unsatisfied with the current results of a mobile application. Participants will brainstorm mobile applications, analyze possible competitors, recognize unique selling points and identify niche markets to ensure the success of an application. Alongside brainstorming, participants will also learn to design mobile applications.
Do take note that this course does not cover programming and/or coding.
- STE (Singapore Technologies Engineering)
- StarNet
- Times Publishing
- ITE (Institute of Technical Education)
- ...and many others Corporates and Organizations
Brainstorming mobile applications
- Removing barriers
- Everything works
- Identifying niches
- Analyzing challenges and possibilities
Analyzing possible competitors and market niches
- A look to the App Store and Marketplace
- Apps categories
- Utilities overview
- Games overview
- Other applications
Identifying unique selling proposition
- Testing applications efficiently
- Identifying weaknesses
- Shortlisting strengths
- Picking the right idea
User interface design
- Getting used to mobile size design
- Understanding mobile challenges
- Rollover vs Tap
- Font family
- Font size
- About contrast
- About colour
- Horizontal vs Vertical
- iOS3 vs iOS 4 with Retina vs iPad
Apple iOS design guidelines
- iPhone and iPad UI development kit
- Navigation bar
- Navigation buttons
- Lists
- Search fields
- Numbers barrel selector
- Calendar
- Keyboard
Design hands-on in Adobe Photoshop
- Creating new documents
- Understanding layers
- Rulers and guides
- Raster vs Vector
- Adding shape layers
- Applying layer styles
- Masking and cropping layers
- Adding text
- Introduction to blending modes
- Creating a splash screen
- Creating slices for easy export
Prototyping in Adobe Fireworks
- Importing Photoshop files
- Importing Illustrator files
- Creating multiple pages in Fire Works
- Creating buttons interaction
- Linking pages
- Exporting functioning prototypes

