Autodesk Maya is a 3D animation software that delivers comprehensive creative feature set tools for animation, modelling and compositing on an extensive platform. This course has been divided into 3 Levels in a span of 6 days.
In Level 1, our participants will learn about the basics of Maya such as user interface, hotbox, basic 3D modeling and fundamental animation. In the two days of Level 1, learners can expect to familiarize themselves with the tools needed to move onto level 2.
In Level 2, participants will work upon the basics of modeling, texturing, rendering and painting captured in Level 1. Learners will play around with 2D and 3D using paint effects and learn to paint textures on surfaces.
In the final level, level 3, of Autodesk Maya, participants can expect to pick up advanced skills of the software. Scripting and assets, maya hair, fluid effects and much more complicated course materials will be introduced by this stage.
Due to the complexity of the course, it is a prerequisite that participants go through our Level 1 and Level 2 of Autodesk Maya before moving on to Level 3.
Level 1
Maya Basics
- User Interface
- Hotbox
- Views/Panels
- Shelf
- Transformation Tools
- Channel Box
- Layer Box
- MEL
- Marking Menus
- Setting the Project
Modeling
- Working with Polygons
- Combining Polygons
- Working with NURBS
- Grouping/Duplicating/Snapping
- Using Channel Box/Attributes
- Split Polygon Tool
Animation
- General Principles
- Working with Key-frames
- Working with the Track View Editor
Level 2
Modeling
- Sculpting NURBS Surface
- Modeling a Subdivision Surface
- Character Setup
Texturing
- UV Texture Mapping
- UV Unfolding
- Normal Mapping
Rendering
- Working Within Frames
- Shading, Lights, Shadows
- Global Illumination
Painting
- Painting in 2D and 3D Using Paint Effects
- Painting Textures on Surfaces
Level 3
Scripting and Assets
- Commands in MEL
- Using Variables in MEL
- Using Assets in a Scene
Maya Hair
- Creating a Basic Hairstyle
- Creating a Dynamic Non-hair Simulation
Fluid Effects
- Creating a dynamic 2D and 3D Fluid Effect
- Creating an Ocean Effect
Fur
- Assigning a Fur Description
- Rendering Fur
nCloth
- Creating an nCloth Object
- Constraining an nCloth to a Passive Object
- Creating an nCloth Clothing
nParticles
- Creating nParticles
- Creating a smoke and liquid simulation

